The wanderer, his name is hidden
The wanderer
He walked out of the old yew with Robin’s last arrow through his hood. On this side of the glass he has no name. He is looking for the place where the arrow was meant to land.
Meet him at the yew →These guest roles belong to this story. They do not describe real relationships between the projects.
The wanderer
He walked out of the old yew with Robin’s last arrow through his hood. On this side of the glass he has no name. He is looking for the place where the arrow was meant to land.
Meet him at the yew →
of thresholds · a fan tribute
He stands at the door of his stone house above the sky, the green light of its keyhole in his lantern. Every resident came in through his gate, and he keeps it open. A fan tribute, not affiliated with him or with Robinhood.
Visit the house above the sky →
Keeps unclaimed tickets and recognises visitors who have never been here. He lets you into the archive when he finds a blank space for a name.
Return to CashCat →
Patrols the archive before the roads change. He checks the empty space beside the tray. Sometimes a missing page comes back before its story does.
Find BODKIN →
Stands beside the leaning signpost. When the arrows begin to argue, he raises his candle. For a brief pause, the roads stop moving.
Meet BONER →
Searches for tracks along the shifting roads. BONER keeps his candle up while the dog checks where the road used to point.
Follow the trail →
Counts the arrows in his quiver by the signpost every morning. One place stays empty, and he will not say who it is kept for.
Count with him →
Saves the last bite for whoever arrives late. Our canteen resident draws on Pepe and the food in the project artwork. His role belongs to this story.
Visit the canteen →
Tests the path made from borrowed doorsteps. He checks every plank twice. In the evening, he returns the pieces no longer needed to their owners.
Test the planks →
Announces which bank is nearer today. The sign follows his hand. Earlier announcements stay in his bag.
Find the nearer bank →
Carries letters between borrowed doorsteps. The addresses stay the same, even when the houses change banks. Our postman comes from the suited goose on the project website.
Receive a letter →
Fits wedges beneath the borrowed doorsteps. Before returning a plank, he looks underneath for its address. The shape of the project symbol inspired our caretaker.
Raise the lantern →
Brings an answer before the question arrives. He inspects the gauge while the cards on the next table wait to be put in order. His role belongs to this story.
Find the question →
Issues tickets for an unfinished screening. Our walking usher comes from the project artwork. We have not confirmed an official mascot.
Take a ticket →
Watches other people’s days to the end. He recognises the door in the missing frame, but cannot remember which side he saw. His role belongs to this story.
Find the viewer →
Brings labels whose things have wandered off. He holds the blank one carefully. There is still room for a return address.
Find the label →
Grows sprouts beside nameless things. He shows Liluni where traces of the lost names remain underground. Their garden story was written here.
See the sprout →
Counts the sleeping stars in their shallow trays. He has come to think of the stones as pets. This is his role in our observatory.
Find the keeper →
Checks the chart against the shadows of stones on the floor. Someone left a garden tag with two notches beside his table.
Read the chart →
Brought a paper star. He is looking for the window it was promised to. The star carries the same mark as the observatory crate.
Look at the star →
Rehearses his introduction beside the cinema projector. His card says AFTER THE CREDITS, but the screening has never reached them.
Meet the waiting host →
Sits by a spool in the attic above the archive and turns its crank as you walk. Every road you take is wound on it. One turn is missing, and she keeps listening for it.
Climb up to the attic →
Sits at the attic table with two plans laid one over the other. Where they disagree there is a hole the shape of a page. Hmm. He has not told BODKIN yet.
Climb up to the attic →
Films the listening pond from a tripod at the porch rail. Every ring on the water is somebody arriving. One ring never reaches the shore, so the pond is still loading.
Step out onto the porch →
Keeps a chair on the porch behind the canteen for the neighbour who took the long way, and slides it out before you ask. He says we, never I.
Step out onto the porch →
Keeps the last hot dog on the porch for whoever comes out of the canteen late. There is always one left, and it is never for sale.
Step out onto the porch →
Sits at the sewing table behind the cinema screen and sews faces for the muses who come to town without one. She works with her eyes closed, so she never sews her own face onto anyone.
Step behind the curtain →
Twelve personalities, one snake, no arms to hold a mirror. He stands before the atelier glass trying on the face he wore yesterday. The tired one keeps winning.
Step behind the curtain →
Darns the holes in borrowed faces by the wall of the atelier. He says every hole should be exactly the right size, and he has measured yours.
Step behind the curtain →
Stands between two doors tied into one parcel in the workshop behind the boiler room, and looks through both at once. Both are open and both are shut until you look. He flips a coin with no tails.
Untie the workshop door →
A very small robot on the workshop bench, soldering a very small door for whoever is too big for the other two. It speaks in three words, and one of them is QWAK.
Untie the workshop door →
Stands on a stone island above the clouds, holding the window of the house open until the last guest arrives. He says one word at a time. The first is wait. The second is now.
Climb above the sky →Shervoid is an original meme world on Robinhood Chain. Nothing here is financial advice.